Wednesday 30 May 2012

With contradictory themes running through a few of my projects, it seems only too fitting to introduce my evaluation in such a way, in the brightness of sun rise during the darkest times of an approaching deadline I wanted to entitle my last ever ever BAGD post with something completely undesign related—settling upon 'The Good, The Bad and The Ugly.'

The Good
Starting positively I feel the strongest part of my work this module has, for the first time being the conceptual development of briefs, particularly the bringing together of opposite or contradictory elements to create content seldom seen before. Most notably the Analogue Website where I brought together the advantageous nature of web and the truly analogue qualities of bespoke print. Also the Lofi gloss magazines, which opposed the tacky, glossy content with considered typography in a Risograph printed publication. Also another seldom seen combination is that of a typeface with a conceptual reason for its creation—not something that was evident in its aesthetic, but certainly in its application and delivery. I have also got even greater respect for typefaces than before, having taken a few months to get to the minimal stage in which I am someway from having a typeface that stands up to those I use on a daily basis. The design context brief was also another highlight of this module, as it gave me the opportunity to work with a lot of content which was selected an edited by me. The last positive is that of something which is something that will continue to happen, and that is collaboration. Particularly with Arthur, having lived together (in and out of the studio) for two years, I haven't really been able to escape him, so it's a good job we work well together. The Interdisciplinary Yearbook has almost definitely been the most successful brief, and we now have the LCA prospectus work to carry out over summer, which is really exciting. I think the reason for all of this is because we seem to have brought the best out in each other the two years. Arthur has forced me into not settling for easy options, thinking more before I start designing, and to simply just work ridiculously hard. Working together in moor recent times, we both value each other ideas and concepts as well as skill sets and production.

The Bad
Ironically a bad point is also collaboration, not so much in design terms, but more in client terms. The fashion brief(s) I was initially really excited about, but I had so little time to do anything I didn't real produce anything of a standard I was happy with. A big problem I had was this module was having too much time. As in I was never worried about work, I always thought 5 months was ages, it wasn't until about 2 weeks before when I realised what was going on. I was chipping away at everything, I just didn't want to sign anything off or print it and then look back on it a few weeks later and hate it, so instead of completing one or a few briefs at a time I was working on and getting ready to print on everything up until about ten days before deadline. I have no idea how this will always translate industry, but when I've been in professional environments,even with long briefs, there seems to have been more interim deadline set by the client. I don't have enough integrity to set these myself. I am a little concerned about the level of self-indulgence that appears in the work I have created in this module. Last module I took on way too much freelance and live work and wasn't happy with the outcomes the client drove me toward, and a lot of stuff hasn't gone into my portfolio. I made a massive effort to combat this, but perhaps may have gone too far, and created a body of work primarily about me and my interests/opinions. If there is a right time to do that, then I think this probably was it.

The Ugly
Again I have taken on too much and spread myself too thin. I said after last module I wouldn't do that, but 5 months is a long time, I got bored with briefs and started new ones. Where I have previously struggled with a range for the sake of it, where I forced out generic deliverables for the sake of boards, and then they didn't come anywhere close to making it in my portfolio. I wanted to make more of a point of expanding the quality of deliverables across a range, but instead I've just left each brief at a few strong deliverables, that I saw necessary. I am concerned that I don't know whether I'm loosing grades or in the bigger picture I'm not seeing the potential of briefs. I have struggled with blogging this module, massively, I just couldn't get into it. I think having been on quite a few placements now, where eI fell I have been adequately prepared by the course, I have been working on some really great briefs and just running with them and not having to stop to blog. I am obviously fully aware this is how our degree is graded, but I have struggled incredibly to blog anything this module, and in all honesty as I write this evaluation, I still have a ridiculous amount still to blog. Perhaps the strongest negative, which could be seen as negative is I'm ready for something new. I've been really lucky with placements, and getting a taste for it, just makes me want that all the time, I am fully aware the course has got me to a level where I can earn these placements, but simply 16 years of successive education with no break, has finally caught up with me and I needs something new. I'm glad I've come all the way through education with no break, because I've never lost the amount of drive I have and I'm about to enter the design world as a pretty young graduate.



So in grand summary I am for the first time happy with the work I have produced, I just couldn't have planned my 5 months any worse. I'm excited to include these projects in my portfolio.

I'm far from in position to start making philosophical design statements, but from my 5 years in design education, (with the addition of a recent amount of exhaustion and delirium) I would like to try and summarise my current position.

Being a designer who works predominantly with given content, I could almost go as far as saying I no longer like the word design, as it I can't seem to remove it from self-driven, aesthetically driven products and outcomes, instead I see my skill set and increasingly growing conceptual approach as being something which can respect, communicate and celebrate the strength of the content provided.

Despite this slightly abstract sign off and proud be a graduating graphic designer.

Evaluation

Brief 06—Design Context Publication

Design Context was such a great brief to work on, so good in fact I probably accumulated a bit too much content a left too little time to bring it together, You could argue that everything in the book could have been blogged, and only the most important elements taken to print, but it was actually more the point that everything that was of interested, of inspiration, highlighted positives or negatives only achievable in their given medium within the four month of my FMP was all brought together in one place. Being aware of contemporary design practice is absolutely integral to the success of an individual, so this brief should have been the most important and the most inspiring for everyone. The book I got printed is pretty long, and probably indigestible in one look, but I keep picking it up and flicking through regularly and everytime I find some great print work, some amazing web function, glitches, or sometime just personal things that make me smile. All of these have inspired me over the past few months, and this book brings them all together in chronological order. Something which I feel is an only too relevant form of categorisation in an industry that is so incredibly advantageous. The only problem with my submission is that Lulu clearly didn't fancy leaving me the 6mm margins I submitted the document with.
Evaluation

Brief 05—Fashion Collab

The fashion collabs were a bit of a weird one. I've seen the end of year show, and looked at 3rd year blogs for 2 years in advance and I was so excited for the fashion collaborations to happen, but they disappointed somewhat. Disappointed in myself more than anything. Both the girls have made some really great garments, and I know they both work really hard, but when you don't get any content to work with until 2 days before print, it's pretty hard to come up with anything particularly special. I know as student some briefs are live and some are entirely fictitious, but when a brief if neither, there doesn't seem any point in progressing a nothing brief. Perhaps it is unnecessary to mention another student here, but Arthur's Hioni brand is definitely one of the best briefs undertaken this module, and I think part of that is due to the fact it to controlled it to a completely fictitious direction as his collaboration has been prospered until after hand in. However I am generally pretty happy with the outcomes, particularly the look books. The idea of triplexxing everything is great, until the client doesn't want to pay for it and I had to mock everything up, again all with little time. I got some okay photos of the products for Winnie, but I'd like to expand the range for my portfolio. I didn't get any photos of Naomi;s as it got printed the day of her hand in, so I didn't get a chance. I was perhaps a little too polite to let that happen. I am feeling positive about finishing these projects after hand in for both the girls exhibition and my portfolio.
Evaluation

Brief 04—Interdis

Probably one of my favourite ever briefs, definitely my favourite live brief. It took a while for Interdisciplinary to decided upon what they wanted, and took ages to get the content, but when we did the rest of the brief ran like a dream. The initial pre branding was great, I designed the blackboard with the vinyl artwork, allowing for daily customisation. The yearbook itself I designed the majority of in about 3 days flat, with regular input and improvements from Arthur. It was quite hard to involve Jo, as we had to work on it one weekend, to meet an interim deadline set by a course, and she doesn't seem to have the same taste in typographic and editorial work as Arthur and I. She did offer to help where possible though. We had one major change along the way with the quote type changing from TImes New Roman Bold Condensed to Flareserif Bold, as the course didn't like TNR and we also realised it wasn't particularly legible with large amounts of text. Other than that, they were more than happy with everything I designed. This was the most amount of real content, and majorly text content I have worked with and I couldn't have enjoyed it more. This is the first time Arth and I have worked together (well since the Typogateaux victory) and I think we would both say it has turned out as one of it not the most successful brief of our FMPs. Th success echoed by Interdisciplinary who have asked to do the film titles and credits for the end of year show reel, as well as brand and curate the display of their yearbooks on a 32" blackboard—so they must have been pretty happy with the design of the yearbook.
Evaluation

Brief 03—Weird Recipes

Generally pretty disappointed with this brief—I've wanted to work with Alice for ages, as I love her illustration style and I was just wanting to find a brief where we could almost treat each other as clients and not actually collaborate as such. This brief seemed perfect for this and it definitely could have been. Basically I (and maybe we) left it too late and the outcomes although, well executed were pretty standard. Other than the functionality of all books being able to work simultaneously in a jigsaw fashion, the whole brief seems a little unconsidered and rushed. Given the time I would have definitely liked to have explored more avenues for aesthetic, function and finishing
Evaluation

Brief 02—Analogue Website

Definitely the most satisfying and successful of briefs. I've had this brief in mind for about 9 months now, but wanted the portfolio and the website worth promoting. When the D&AD Make Your Mark brief was announced it seemed perfect. However the deadline fully jumped on me and I couldn't have submitted a more bodged mockup pitch having not undertaken any analogue processes. However despite obviously not winning there, it has gone to plan if not more so since. I was hoping that I would get some positive feedback from designers I admire, but to be asked by Fraser and Robert to come in and discuss potential opportunities and to develop an ongoing rapport with Wim Crouwel, has gone way beyond my expectations. This entire contradictory notion of analogue vs. digital within this brief epitomise my entire design practice as of June 2012.
Evaluation

Brief 01—Typeface

With technical ability and skill sets in mind, this has been the most beneficial of briefs this module. It has also calmed me down in times of upmost stress. The idea of designing bespoke type is one of the first reasons I got into graphic design, but is something I haven't really touched on since. The reason for embarking on this brief was to realise the value of typefaces, and to create and be able to use a typeface which either nobody else has or to sell—not for monetary value but to see other people using it. In terms of structure and aesthetic I am incredibly happy with it, but I have definitely learnt a typeface isn't bullet over night. I never did assume it to that extent, but it is still nowhere near ready for the public market. I produced it to a standard where I could be in control of its use, but nothing more than that. Everytime I give the typeface a fresh eye a few days/weeks later I seriously question what I was thinking before. I think this process has to go on for another few months before this typeface is ready for use by another party.

Tuesday 29 May 2012

BRIEF 09 ≈ LOFI GLOSS
—Final Boards

BRIEF 07 ≈ PROSPECTUS PITCH
—Final Boards

BRIEF 06 ≈ DESIGN CONTEXT
—Final Boards

BRIEF 05 ≈ FASHION COLLAB [WINNIE IP]
—Final Boards

BRIEF 04 ≈ INTERDISCIPLINARY YEARBOOK
—Final Boards


printed boards are portrait


BRIEF 03 ≈ WEIRD RECIPES
—Final Boards

BRIEF 02 ≈ D&AD MAKE YOUR MARK [ANALOGUE WEBSITE]
—Final Boards

printed boards are portrait


BRIEF 01 ≈ TYPEFACE PRODUCTION
—Final Boards

printed boards are portrait
BRIEF 09 ≈ LOFI GLOSS
—Development Boards

BRIEF 05 ≈ FASHION COLLAB
—Development Boards

BRIEF 04 ≈ YEARBOOK
—Development Boards

BRIEF 03 ≈ WEIRD RECIPES
—Development Boards

BRIEF 02 ≈ ANALOGUE WEBSITE
—Development Boards

BRIEF 01 ≈ TYPEFACE
—Development Boards

Monday 28 May 2012

All the pdfs shown to Interdisciplinary at various stages in the project. Some with minor changes, some with far greater. All of these changes  are communicated clearly in the development PDF.










Sunday 27 May 2012

Chronological development and changes to Typeface specimens and posters.
















Saturday 26 May 2012

Poster development from booklet to 900% scale posters.



Boards submitted for D&AD.



Friday 25 May 2012

Thursday 24 May 2012

Monday 7 May 2012

BRIEF 06 ≈ DESIGN CONTEXT
—So over the past few months, I've been saving, bookmarking and archiving all the relevant content for my design context publication. With this content I then dropped it all in an InDesign document, which had no design consideration or any type setting done at all. In the process of uploading it online, the file became corrupt, so I have no early evidence of the un-designed content. Pretty ironic given the context of my research. However below is all of this content, but with a few early design decisions made, and around a fifth of the pages set.


BRIEF 07 ≈ PROSPECTUS PITCH
—Pitch Artwork

To accompany both the presentation and the printed artwork, we offered an A6 extra format, which highlighted the keypoints of the the artwork and the presentation.

BRIEF 07 ≈ PROSPECTUS PITCH
—Pitch Artwork

We produced a handout for the attendees of the pitch, which was a dual format publication with the centre section was 200 x 200mm and included the black and white artwork for the cover, as we didn't want to even try and replicate the colours in print. We then included the two exemplary spreads designs, and the 'student profiles' an element we really picked up on. We feel that the student profiles as they are, are fine, but actually they is way more element in which we can champion. We didn't even have to think much about this, as even the college websites has a page for success stories. In the current economic climate prospective students will want to know success stories of where students have gone on to. Potentially both local and as far as international. Another large element of our concept was that when the college asks for innovative and contemporary design work, and then state that Helvetica is the display type of choice—we feel this is somewhat contradictory and that there much better options. We do appreciate that Helvetica is used, so no offensive typefaces can be brandished around, however we proposed Aperçu as an alternative. A simple, yet beautiful modern san-serif typeface.

BRIEF 07 ≈ PROSPECTUS PITCH
—Presentation

So after finding out we got through to the final three, we were told we had to pitch our concept to the Senior Management 23 hours later. Needless to say we didn't get much sleep. A lot of the artwork was in place, but the concept needed defining and building upon. We also needed to create an engaging presentation, which lasted 30 minutes. Below is just that.

We started with an introduction to our collaborative practice, and what experience would help us with this brief. We then went on to say about how LCA compared other art institution in the country, but without name dropping like the previous pitch boards. The zorse was out main inspiration for perfect blends.


BRIEF 07 ≈ PROSPECTUS PITCH
—Pitch Boards

These are the boards Arthur and I submitted for the Prospectus pitch. The main concept was that Leeds College of Art is the perfect blend, in comparison to an equally small institution which has no outlet, or a city which has an outlet but has a massive college size in which student can be intimidated by. Basically by being at LCA you can make an impact on a smaller sized course, whilst having a creative city to expand your practice in. We used JB Heureka for the cover and display type.

We were pretty happy with the pitch at this stage, although we hashed the boards together with two A3s. Also the main visual issue was the impossibility to print the colours of the cover we had in mind. We wanted the closest possible colours to RGB red and blue, only achievable by stock and foiling.

BRIEF 03 ≈ WEIRD RECIPES
—Initial Layout Ideas

A few basic possibilites of how the type and image could work together. At this stage not sure if the type an image should be segregated or combined. Currently using Transport for body copy and a few others for display type.

CRITS AND PAPERWORK
—MARCH 7TH

CRITS AND PAPERWORK
— FEBRUARY 23RD

BRIEF 08 ≈ ADDITIONAL SMALL BRIEFS
—BENJAMIN TURGEL POSSIBLE COLLAB

I replied to an e-mail about a possible collaboration with Benjamin Turgel. The brief was to create a magazine on look-a-like celebrities. It was just a quick pitch. My concept was to have the look-a-like scenario to take up the main article, and with the real life scenario as a small format.

The pitch wasn't accepted, as Benji was after more of a glossy magazine style. Although it was a brief with strong content, in hindsight this was probably a good thing as I have way too much on.

Monday 30 April 2012

Saturday 28 April 2012

Final Design Context PDF. Single page to be sent to print.

Friday 27 April 2012

The first file I exported from my DC publication, simply had the content dropped in and no design aesthetic considered. Ironically the file corrupted.


Thursday 26 April 2012

Wednesday 11 April 2012

BRIEF 02 ≈ D&AD MAKE YOUR MARK
—Pagination

I wanted ten copies, so I had to hand print that amount of each, and manually work out the pagination.


Tuesday 10 April 2012

BRIEF 02 ≈ D&AD MAKE YOUR MARK
—Columbian printing press





BRIEF 02 ≈ D&AD MAKE YOUR MARK
—Copper Plates

Eventually it was realised the best solution was create a mask out of the acetates, originally used to expose the copper plates. Can't believe this wasn't considered earlier as it worked perfectly, increasing the production rate to 8 prints an hour...





BRIEF 02 ≈ D&AD MAKE YOUR MARK
—Inking up






BRIEF 02 ≈ D&AD MAKE YOUR MARK
—Copper plates

A few close ups of the plates to show how the acid etching has taken effect.







BRIEF 02 ≈ D&AD MAKE YOUR MARK
—Copper Plates

So with this problem highlighted, to use of a proofing press, was pretty much eliminated, instead the whole process would be need to be painstakingly carried out by hand.

One quick solution would be to scan in the heavily overprinted pages, and edit the images and recreate a laser printed version. However this clearly ruins the object of the project.

The other potential solution was to effectively mimic lithography, by de-greasing, rinsing, inking whilst wet and then drying the water on the plate each time. The blue film left on the raised type area repelled the water, allowing the ink to be replied. A hairdryer could then remove the water from the plate. This wasn't completely flawless however, so tissue paper could mask any areas still over inking. At this stage I was printing around 3 an hour.







BRIEF 02 ≈ D&AD MAKE YOUR MARK
—Copper Plates

Originally I planned to attach these plates to a steel block of 0.918" so they could be printed on proofing press. Before I could do this, I tested it using a hand roller and ink. The problem which flagged up straight away was the inking of the negative areas. This would occur whether it was hand or machine rolled. So this was a pretty severe problem.






BRIEF 02 ≈ D&AD MAKE YOUR MARK
—Copper Plates

So originally I planned to hand set all the type content, however not only would that take a ridiculous amount of time, but also there are not enough of the glyphs available. So the best resolution for this was was to make copper plates.





        


               





BRIEF 02 ≈ D&AD MAKE YOUR MARK
—Test printing

Testing the additional format size, as well as colour options.



BRIEF 02 ≈ D&AD MAKE YOUR MARK
—Test printing


First draft print, to test layout and check for corrections. Also went through the forward text on the cover with Arthur, because I suck at writing.






BRIEF 02 ≈ D&AD MAKE YOUR MARK
—Additional Format

Considering an additional format, which would allow for typesetting by hand and personalisation of each edition. Looked at different sizes but settling on A6.



             

BRIEF 01 ≈ Typeface Production
—Usage & Context

BRIEF 02 ≈ D&AD MAKE YOUR MARK
—Contact Details

Using the two previously constructed layouts for my work samples and applying them to the Analogue Wbsite.


BRIEF 02 ≈ D&AD MAKE YOUR MARK
—Layout development

Just a few layout consideration, also thinking about the use of single or two coloured prints.




BRIEF 01 ≈ Typeface Production
—Unexplainable Glitches


BRIEF 02 ≈ D&AD MAKE YOUR MARK
—Layout development


BRIEF 06 ≈ Design Context
— Unexplainable Glitches




BRIEF 02 ≈ D&AD MAKE YOUR MARK
—Layout development

Although the option is there to use the entire grid, I wanted the layout to not be too busy, so I looked at making the layout of the cover and inside to be as coherent as possible, mainly derivative from the width of the title of the book. Also considering the amount of pages the information takes up.




BRIEF 02 ≈ D&AD MAKE YOUR MARK
—Initial Layouts & Sizes

I decided that I had a ridiculous amount of pages, so getting rid of at least four would be good. To do this I deleted the code form two projects from both the .css and the html. At this stage stage I also added 'all content correct at time of printing' - not strictly true, but allows for modifications of the web, post printing.


BRIEF 02 ≈ D&AD MAKE YOUR MARK
—Layout development, experimentation and page numbers

Looking at using slightly unconventional page numbering, with size and scale etc. Roman numerals have an aesthetic value, but actually get a bit ridiculous for any number over Twenty. I also looked at different sizes and locations upon the page, but actually something simpler and coherent with the rest of the document would work better.




BRIEF 02 ≈ D&AD MAKE YOUR MARK
—Sub-headings

To highlight the cross-over between analogue and digital, the sub-headings were pulled from the code and set in the margins of the printed page. Originally I set them vertically, but as shown below, overlapping issues occur.